classes
Digital Fabrication
Digital Fabrication
This course will introduce students to digital fabrication techniques as part of a thoughtful and iterative fabrication process. Students are encouraged to creatively explore theoretical frameworks and speculate wildly to develop project concepts centered around lines of critical inquiry and iterate prototypes using laser cutters, 3D printers, as well as introductory circuits and analogue and digital sensors. Vector-based and 3D modeling software like Adobe Illustrator, TinkerCAD, and Blender will be introduced along with the popular open-source Arduino and Processing/p5.js frameworks. Best practices working with various material media will also be introduced. This course is open to students at all skill levels. No previous fabrication or programming experience is required or assumed.
Course written and designed by Parsons faculty.
Taught by Sen in Spring 2024.
Digital Media Design I
How do we experience 2D visual design in the world around us? What makes some visual design more compelling than others? In this course, students will develop an artistic voice with 2D computer media as they apply industry standards in developing complex visual design projects. Students will be able to explore traditional art skills using digital tools and expand their understanding of the art-making process within communication design techniques. Over the term, students will be able to identify and to analyze visual elements in digital artworks; to collaborate with peers in developing diverse projects; and to create vibrant print, illustration, animation, and interaction design pieces using Adobe Photoshop, InDesign, Illustrator, and XD.
This course was designed and taught as a part of the Emerging Media program at Choate Rosemary Hall (2019-2022).
Core Systems: Studio
Core Systems: Studio
This course is an intensive project-based studio, focusing on the organization of systems: how systems and networks are structured, function, and interact with each other. The course investigates networks, ecosystems, urban landscapes, and large-scale, immersive environments along varying degrees of scale & contexts. It will examine and analyze different qualities of systems, including tactile/sensory, locative/mobile, public/private. Students will produce projects with increasing complexity, focusing on historic precedents, iterative design process and future developments. Emphasis is on a critical awareness of new technologies, an articulated design process, creative engagement with the medium and adaptation to interactive methods.
Course designed and written by Parsons: Design & Technology faculty.
Taught by Sen in 2023.